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Those are what I'll call the overt factors. This allowed you to customize the play style You got to design your car to whatever spec you wanted. It was fun to line-up your foe and blast them. Their emphasis on style and character add a lot to the experience.
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ANGRY BOTS ALWAYS COMES WITH UNITY FREE
In this way a player is free to sit in their chair and look in any direction without ever having to break immersion to compensate for their head orientation with other controls. If you press forward you'll continue in the direction that the legs are facing rather than move in the direction the torso is facing. If you think of Mechwarrior, this would be like torso-twisting a mech. After a little thought about this I came up with the idea of a "Definite Forward."Ī Definite Forward basically means that whatever "forward" means to your avatar should not change while you look around. How I noticed this was that after less than a minute my head would be twisted uncomfortably left or right and I would have to center my view by looking forward while using the mouse to counter-spin my body so that my game view would continue looking where I wanted to go. Having two ways to turn is fine but if one of them is your head, you will drift out of a comfortable position over time. This left me in the position of having two ways to turn my body. You look around with the Oculus Rift, but you still need the mouse (or another controller) in order to sit comfortably while playing and spin all the way around.
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