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If he talks, stop shooting until he says whether he's leaving his ship or not. I got started trading with a Hermes and Demeter I capped from them. Duke's Buccaneers is a pirate organization, so there are no legal repercussions to stealing their ships and cargo. With a Buster, there's not much you can do, but look around for ships with "Duke's" in the name. But here's a few tricks I found to get my feet under me. I started as Terran Defender and was just as confused at first as you were. That being said, once I have a Trading Station or Equipment Dock I actually intend to limit myself Nividium sales from those, rather than the Shipyard "Distress" sale gag.
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The easiest limit to set would obviously be on the number & type of ships you're willing to sell to sell.įor instance, if you decide to you're going to do baseline (3000XL cargo) Mercuries kitted for mining, you can just leave them collecting until they're full then sell them, you're making about 5.5MCr/ea, so if your goal is 250MCr off Nividium mining, you just need to buy 41-45 of them, & leave them running for a few hours, you don't even need to buy them all in one go as long as you keep track of how many you've purchased for this usage.Įdit: Disclaimer: This is basically what I'm doing in my current game, because I need to stay "Vanilla" for the achievements, but am a little impatient, that being said, my Niv mining is intended to be ongoing, though I currently only have 15 of an intended 20 ships collecting, & have only made about 30MCr off sales so far. The thing is, if you feel like it's too much of a cheat to do it in bulk, there's no reason you can't set yourself some sort of limit.
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If that doesn't bother you too much, then X3 might be for you.If you don't want to install the cheat script because it's too tempting (my main reason for avoiding it even in "Modified" games), how do you feel about Nividium mining? You will constantly run into roadblocks while digging into this game. The dev's skill level and resources are just way smaller than their ambition. It's no excuse to say that the game must be complicated because the possibilities are so vast. But with almost no streamlining whatsoever. X3 does things that no other game does (in a good sense). And overly complicated gameplay in general. You got ridicoulus design choices, serious limitations which you have to work around all the time. But in many ways their best isn't much if you ask me. They are trying hard to make it happen and do their best. The devs have one of the greatest visions in gaming history. I would love to play any other game similar to X3, but there are just no alternatives around. Ships also look worse due to the modular approach. It hurts my immersion and i prefer to only imagine the station life like in X3. The graphic assets down there just don't look good (NPC's, clutter). I would like to play without any 1st person gameplay (walking on stations). Especially if the universe is supposed to grow even further with DLC. It will be hard to achieve acceptable performance in all gameplay situations. X4 is cramped with performance hungry features and details (modular ships and stations, bloated AI routines like morale checks for each pilot).
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And i don't have high hopes that AI related stuff like this will ever reach an acceptable level. It's still so bad that i consider X4 to be nothing more than a WIP. Ships fall behind or fly ahead and arrive at different times. critical stuff like fleet followers staying with their leader is still not working. The map UI is also a lot better in my opinion. It has a more detailed and simulated economy.
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